TruePVE
Turns a server PvE — blocks player damage with fine-grained exceptions.
▸ Get it on uModWe link out to the official source — RGZ never rehosts plugin files.
What it does
TruePVE is the standard way to run a PvE Rust server. It blocks player-vs-player damage by default and lets you carve exceptions — PvP zones, raidable bases, event areas — through rulesets. It is far more reliable than the vanilla server.pve convar, which also disables decay and other systems you actually want.
RGZ compatibility verdict
Same author as NTeleportation; Carbon-native and fast to update. This is the PvE plugin to standardize on.
Known conflicts & gotchas
- Must be configured to allow damage inside ZoneManager PvP zones, RaidableBases, and any arena/event plugin — otherwise those events become unplayable.
Annotated config example
oxide/config/TruePVE.json
{
"Config Version": "…",
"Default RuleSet": "default",
"Configuration": {
"handleDamage": true,
"useZones": true
}
}useZones: true is what lets ZoneManager-defined PvP areas override the PvE default. If your PvP zone still blocks damage, this flag is the first thing to check.
Not sure your edited config is valid JSON? Run it through the plugin config validator.
If it won't load
Most "TruePVEnot loading" reports come down to the wrong folder, a version mismatch after a monthly update, or a missing dependency. Work through Carbon plugins not loading — it's the ordered checklist.