FreeKitsBothby k1lly0u

Kits

Define starter, VIP, and event kits with cooldowns and permissions.

▸ Get it on uMod

We link out to the official source — RGZ never rehosts plugin files.

What it does

Kits lets you hand out predefined item sets via /kit. Typical use is a free 'starter' kit on a cooldown plus permission-gated VIP kits sold through a rewards plugin. It supports per-kit cooldowns, max uses, required permissions, and hiding kits the player can't claim.

RGZ compatibility verdict

Carbon-goodBoth

Stable on Carbon. The data file format hasn't changed in a long time, so kits survive updates well — but the in-game kit editor UI occasionally desyncs on Carbon; edit the data file directly if a kit won't save.

Known conflicts & gotchas

  • ServerRewards and some shop plugins also expose /kit-like commands — namespace your VIP kits clearly.

Annotated config example

oxide/data/Kits.json

{
  "starter": {
    "permission": "",
    "cooldown": 1800,
    "max": 0,
    "items": [ /* … */ ]
  },
  "vip": {
    "permission": "kits.vip",
    "cooldown": 86400,
    "max": 0
  }
}
max: 0 means unlimited uses (cooldown still applies). Set the VIP kit's permission and grant it through your rewards/donation plugin, not manually.

Not sure your edited config is valid JSON? Run it through the plugin config validator.

If it won't load

Most "Kitsnot loading" reports come down to the wrong folder, a version mismatch after a monthly update, or a missing dependency. Work through Carbon plugins not loading — it's the ordered checklist.

Recommended stack

Pairs well with

Ad Unit · inline