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Final Fantasy 7 Rebirth’s First Patch Adds “Soft” And “Sharp” Performance Modes

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Final Fantasy 7 Rebirth’s First Patch Adds “Soft” And “Sharp” Performance Modes

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Almost a month after its release Final Fantasy 7 Rebirth has its first patch, which focuses on improving the game’s graphics, as well as a handful of bug and stability fixes. Here’s everything that’s new in Version 1.020.

The game’s Performance Mode, which prioritizes running the game at 60fps over graphical quality, now has the option of either a “soft” or “sharp” graphics mode. The soft quality of the graphics in Performance Mode were one of the main complaints players had about the game on release, with director Naoki Hamaguchi directly addressing the issue in an interview, mentioning that the fix would arrive in the next patch.

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Also included in the patch notes are general improvements in this area, including “improvements to frame rate and overall game stability,” and “improvements to graphical quality.”

As well as the graphical updates, the new patch fixes a handful of bugs, as well as making some tweaks to gameplay. Notably, Red XIII gets a little buff, with the patch notes saying his abilities Supernal Fervor and Watcher’s Spirit were too easily cancelled in battle.

For players who use inverted camera controls, this option will now also be reflected in mini games including chocobo gliding and sharpshooting, as well as during the main game.

Check out the full patch notes below:

Final Fantasy VII Rebirth Version 1.020

  • Fixes to missing or incorrect characters in some parts of the game text.
  • Fixes to player character bugs that occur in field areas under certain conditions.
  • Fixes to Red XIII’s abilities “Supernal Fervor” and “Watcher’s Spirit” in battle, as these were easily cancelled.
  • Fixes to bugs occurring in battle under specific conditions that would cause enemies to freeze.
  • Fixes to bugs triggered by specific conditions that affect progress through quests.
  • Improvements to frame rate and overall game stability.
  • Addition of a “sharp” or “soft” option for graphical output in Performance Mode.
  • Improvements to graphical quality.
  • Reflected reversed camera controls while controlling a gliding sky chocobo.
  • Reflected reversed camera controls in the sharpshooting minigame.
  • Emphasised the path along the climbable vines in the Mythril Mine.
  • Added difficulty selection to the customisation screen of the minigames Fort Condor and Gears and Gambits.

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